#Game Development

Building a plaftormer with Construct 3

Construct 3 logo

When I decided to make a game with my nephew a couple of years ago, my first decision was choosing what engine to use. I knew I wanted something simple and easy that would allow for rapid iteration - a kid’s attention span isn’t exaxtly the longest, so I had to be able to implement things quickly. Also, the engine only needed to support 2D games, which was our target. Read More…

Cubics Ad-venture released!

Cubics Ad-venture title screen

You can play the game directly in your browser at itch.io! My nephew and I started developing this game in early 2024. He created the characters, mechanics, and some enemies while I handled the programming. After working on and off on it for two years, I decided the game was ready to launch. Read More…

Creating a visual novel with AI

First scene of the visual novel

As a professional software developer, it’s impossible to ignore the impact large language models (LLMs) are having on the industry. I toyed with the first versions of ChatGPT back in 2022/2023 and, apart from it being a novelty and a really good chat bot, I wasn’t very impressed at the time. Especially given how often it hallucinated and gave blatantly incorrect responses as if they were correct. GitHub’s Copilot was promising, and it did help generate boilerplate code and fill gaps based on prompts. However, I started to get really impressed when I started testing Claude. Read More…