Momodora: Moonlit Farewell is the last installment in the Momodora series, which started all the way back in 2010. All the games in the series were created by Brazilian game designer Guilherme “rdein” Martins and his team, Bombservice. I always like to bring that up because we Brazilians are still very underrepresented and peripheral in the global game dev world.
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When you look at the promotional art for Rabi-Ribi, you might mistake it for an eroge, but it’s not (I swear). If I had to define Rabi-Ribi in a short sentence, it would be: what a Touhou Project game, a bullet hell shooter, would look like if it were a 2D metroidvania.
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The Messenger was the first game by Sabotage Studio, released in 2018. Its plot takes place thousands of years after the events of Sea of Stars, which I played earlier this year. I loved Sea of Stars, so I was very curious to see how The Messenger would compare.
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I actually played this in February, but only got around to writing a review now. I like old-school JRPGs. There’s something about their simplicity, straightforwardness and honesty that I enjoy, despite their often repetitive and grindy nature and very simplistic, often irrelevant plots.
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This is another one of those games I played during my childhood and never managed to finish. I must’ve been around five or six years old, and I remember renting it from a local video store. Now, with my trusty Anbernic, it was time to complete it and fill that gap in my childhood.
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Two quick reviews for two quick games this time. Gato Roboto is a simple metroidvania with interesting 2-bit (monochrome) graphics and some interesting gameplay mechanics. It’s clearly inspired by NES Metroid in its environment and setting, but instead of being dark and mysterious, it’s silly and lighthearted.
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After getting this as a gift from a cousin on Christmas of 2023 (so more than a year ago 😬), I’ve finally decided to play it. There was a lot of buzz and hype for this game, so I was excited to try it. In a nutshell, Sea of Stars is a traditional turn-based JRPG with heavy inspiration from the SNES classics, especially Chrono Trigger (I’ll probably cite CT many more times throughout this post 😬). It’s a love letter to these timeless classics, with modern mechanics and sensibilities.
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After finishing U.N. Squadron, I wanted to play something I never played before. A short, old school JRPG seemed like a good choice for the next few days, so I chose The Final Fantasy Legend, released in 1989 for the Game Boy.
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I wanted this to be part of the Mini Reviews 1 post to have an SNES game there, but I wasn’t able to finish it in time it’s a hard one. Like the other games in that post, I first played U.N. Squadron when I was a kid, around 8 or so I think. Back then I actually played the original Japanese version, which is called Area 88 (エリア88), which was based on a manga and anime of the same name.
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During the holiday break I used my Anbernic RG40XXV to play and finish 3 games I had played during my childhood, each one for a different console. It was a little weird playing them on a crisp LED screen, without the CRT TV blurring - they almost felt like different games than the ones I remembered 😂.
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