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This is my tiny corner on the internet. Here you'll find personal musings on obscure indie games, pop culture and life.

Brazilian Christmas Anachronisms

A Brazilian bookstore's display window showing a Nintendo Switch right besides a Master System

It’s almost Christmas again, yikes! In the Christmas spirit, here’s a photo of last year when I was at a shopping mall and saw this interesting arrangement on a bookstore’s display window: At least the Master System was around a tenth of the price of the Switch I’m sure Brazil’s the only place in the world where you’ll see a Nintendo Switch being sold right beside a Master System. Read More…

Inktober 2025

Inktober 2025

Hey, it’s been a while! I didn’t post anything in October because I decided to take on a personal challenge. I have always enjoyed drawing, but I didn’t do it consistently for the better part of the last 20 years or so. When I was a kid I loved drawing and entertained the idea of becoming a comic book artist, but decided to follow my other passion which was programming. Read More…

Have you watched...? Food for the Soul

Food for the Soul promotional art

A short review for a short and sweet anime that I watched some weeks ago. So from time to time I like to watch something that’s simple, heartwarming and unassuming, just to feel a little warm and fuzzy inside, especially while having lunch. Read More…

Have you played...? Momodora: Moonlit Farewell

Momodora promotional art

Momodora: Moonlit Farewell is the last installment in the Momodora series, which started all the way back in 2010. All the games in the series were created by Brazilian game designer Guilherme “rdein” Martins and his team, Bombservice. I always like to bring that up because we Brazilians are still very underrepresented and peripheral in the global game dev world. Read More…

Have you played...? Rabi-Ribi

Rabi-Ribi title screen

When you look at the promotional art for Rabi-Ribi, you might mistake it for an eroge, but it’s not (I swear). If I had to define Rabi-Ribi in a short sentence, it would be: what a Touhou Project game, a bullet hell shooter, would look like if it were a 2D metroidvania. Read More…

Have you played...? The Messenger

The Messenger title screen

The Messenger was the first game by Sabotage Studio, released in 2018. Its plot takes place thousands of years after the events of Sea of Stars, which I played earlier this year. I loved Sea of Stars, so I was very curious to see how The Messenger would compare. Read More…

Have you played...? Dragon Quest

Dragon Warrior title screen

I actually played this in February, but only got around to writing a review now. I like old-school JRPGs. There’s something about their simplicity, straightforwardness and honesty that I enjoy, despite their often repetitive and grindy nature and very simplistic, often irrelevant plots. Read More…

Have you played...? Mônica no Castelo do Dragão

Box art for Mônica no Castelo do Dragão

This is another one of those games I played during my childhood and never managed to finish. I must’ve been around five or six years old, and I remember renting it from a local video store. Now, with my trusty Anbernic, it was time to complete it and fill that gap in my childhood. Read More…

Mini Reviews 2: Gato Roboto, Momo and the Mine

Gato Roboto art

Two quick reviews for two quick games this time. Gato Roboto is a simple metroidvania with interesting 2-bit (monochrome) graphics and some interesting gameplay mechanics. It’s clearly inspired by NES Metroid in its environment and setting, but instead of being dark and mysterious, it’s silly and lighthearted. Read More…

Creating a visual novel with AI

First scene of the visual novel

As a professional software developer, it’s impossible to ignore the impact large language models (LLMs) are having on the industry. I toyed with the first versions of ChatGPT back in 2022/2023 and, apart from it being a novelty and a really good chat bot, I wasn’t very impressed at the time. Especially given how often it hallucinated and gave blatantly incorrect responses as if they were correct. GitHub’s Copilot was promising, and it did help generate boilerplate code and fill gaps based on prompts. However, I started to get really impressed when I started testing Claude. Read More…